Fictive Advertising – Conversion of periodical literature to product message delivery systems.
A two page magazine spread, presented in NY Arts magazine, created as an artwork intended to critique magazine advertising.
Image Samples:
Download Medium Resolution PDF File:
Fictive_Advertising PDF
Project Description:
Business/Economics, Symbol Systems/Myths and Dreams.
“The major media are large corporations, owned by and inter linked with even larger conglomerates. Like other corporations, they sell a product to a market. The market is advertisers – that is, other businesses. The product is audiences for the elite media, relatively privileged audiences. So we have major corporations selling wealthy and privileged audiences to other businesses. Not surprisingly the picture of the world presented reflects the narrow and biased interests of the sellers, the buyers, and the product.” – Noam Chomsky.
Culture jammers have been making fake ads for a while now. They usually involve hacking of a specific ad or campaign. “Subvertising.” Part of the hack is usually to attack a particular brand. With fashion “subvertisements” the most common ones are Calvin Klein and Tommy Hilfiger. Though this is powerful and effective, in some sense it’s like what Naomi Klein, author of “No Logo,” says about attacking corporations. A specific Multinational works as a handle to grab on to or rally against in order to get a point across, but the real problem which needs addressing is the hugely complex structure of global capital and trade agreement formation.
The problem is twofold. Part of the issue is the economics, and part of the issue is the meaning or symbol system. John de Graaf, Thomas Naylor, David Wann in their book “Affluenza: The All-Consuming Epidemic” describe consumerism as “a painful, contagious, socially-transmitted condition of overload, debt, anxiety and waste resulting from the dogged pursuit of more.” Yet people aren’t stupid, so what is going on?
Advertising is an important part of the structure. Its relation to the larger issue of global economic exploitation needs to be understood. In one way it can simply be read as giant corporations trying to poison our thoughts so that we consume endlessly more product. Yet a solely economic analysis of advertising does not get at the whole of the problem. Equally important is its fundamental relation to meaning in our culture. Advertising is amazing. Advertising is beautiful. Advertising uses what we care about, the deep seated and fundamental beliefs and longings in our culture. We have to see that advertising, for better or worse, is carrying a huge part of our cultural canon right now.
In the 1980’s people finally admitted to themselves that the point of businesses is not to provide products or services. The point is to make money. Because money, not service, is the ultimate goal, a bad product or service is just as effective as a good one, or none at all, if it makes money for the corporation. Provision of product or service is tangential to business. The two may happen to be in confluence at times but there is no guarantee or even need for them to be. It’s quite possible that the less of a product you have and the less you pay workers to produce it the more profit you garner.
Similarly, advertising is not about a product or service, but rather about getting as many people as possible to consume. It is not the product which is sold but the sense of a lack in the potential consumer. A combination of a dream and a sense that it is as yet unfulfilled – and that consuming will consummate the new hope or dream. People focus on this rather than other types of activity which might be helpful for them, but which might disrupt the status quo. This is the heart of the second part of the problem, the symbol system.
As Andrew Boyd of the culture-jammer mime campaign “Billionaires for Bush (or Gore)” notes “advertising imagery is the ultimate stealth virus. It has long been post or pre rational, operating by subconscious association, by veiled promise and threat, by mobilizing our longings and our dream world. Rational critique can’t find a handle by which to challenge such a worldview.”
Though advertising can seem trivial, it is actually carrying inside it our most prized beliefs. Further, it is one of the main avenues of dissemination for these important cultural concepts. Some of the finest artists in the world work in it, and they receive a great deal of prestige and recognition for doing so. It is in some way similar to shamanistic practice in folk societies. Not that it is arcane or inscrutable but rather that it involves practitioners or technicians who must get at the heart of the collective dreams within a culture and then harness these. The sacred practitioners do it partly for their own ends, but also to move the culture forward in some ideal path they perceive as right, based on their reading of the dreams and traditions.
Fashion, too, can seem frivolous and inconsequential, yet when anthropologists study a culture, the clothes they wear, and the daily things they surround themselves with, tell a tremendous amount about who they are, how they live, what they care about, and how they see their place in the cosmos.
A lot of how we understand the world still comes from myths buried deep in our general culture’s understanding. Advertising works on these myths, within the subconscious symbol system. Brands are little different from Totems. Providing strength, coherence, a path or organizing principle – a community of the like minded. A special society or group, separate from the others, a definition of self.
I don’t think there can be an easy dismissal of advertising, despite its huge negative impact on creating a sustainable future, because its function is so central to our social structure and because it is working directly with our core cultural beliefs. The key is to acknowledge the beauty and at the same time critique the structure.
Rather than spoof a particular brand, “Fictive Advertising” is an attempt to make reference to a host of styles, reflecting the entire genre of advertising. The use of the sexy dresses is an allusion to couture and high end ready to wear. The architecture refers to the anomic landscapes and empty urban environments used to promote hip hop sportswear. The little boxes and multi-section layout come from interior design ad aesthetic, and the wire frame or spot illustration comes out of youth culture alt/skate punk lifestyle looks.
Economic exploitation around the globe causes hate at being oppressed. We are belatedly waking up to this obvious fact. Terror is not justifiable. Ever. Period. We as a culture are not to blame for terror. It is also a poor tactic in that it leads to more oppression. Yet the problem is that human suffering and human rights violations are coming back to haunt us, as normal people in exploited nations choose to support fanatics as the only way they see out of their own oppression. If they were actual participants in the largess of the global economic structure they wouldn’t want to destroy it, as they would be hurting themselves. Instead, we get the hard earned value of their labor, and they are left hopeless and desperate. Meanwhile, we are constantly encouraged to want to get more. All of this economic truth is also hiding behind ads.
Despite the concerted efforts of the World Bank and the WTO, I do not believe there is a Global Conspiracy of Western Corporate Industrialism to destroy the World nor of Advertisers to steal our minds. Rather there is an organic cultural process which we can ignore and allow to occur or which we can recognize, and attempt to alter. The first step in changing anything is to understand it. Like the Wizard of Oz, it may look big and shiny, all-powerful and inscrutable, but it is actually operating with basic processes, with gears and levers that we can grasp.
Kalle Lasn of the venerable ADBUSTERS notes “right now, corporations have the power. They beam their memes into our brains at the rate of a few thousand ads, brand logos and marketing thrusts per day.” and further “Every outburst of cognitive dissonance is useful, but to mount a serious challenge against corporate rule, we jammers must build our own meme factory. Because we have severely limited budgets, our strategies must be perfectly crafted to tear gaps in the glitter of the consumer spectacle.”
Jump in and work the stuff over. Squeeze it a little and see what pops out. Get out the scissors and start shaping. Fictive advertising: Doing our part to tear a few gaps in the glitter. Making some new glitter. Paying a little attention to the man behind the curtain…
Credits:
Conceived and Created by Paul Clay
Layout and design by Paul Clay and Jamie Leo
Fashions: Paul Clay
Styling: Star Studio Productions
Photo: Jo Lance www.jolancephoto.com
Make-up: Yukiko Takagi and Cadilac
Model: Annalyce
Special thanks:
Abraham Lubelski, Kazue Soma, and everyone at NY Arts Magazine.
Fictive.net in conjunction with The Point art gallery launches Fictive Net Porn, a fictional World Wide porn megasite directory. Fictive Net Porn features the work of over 70 artists, writers, and programmers from around the globe who seek to address the contemporary phenomena of pornography on the internet.
Screen Captures from the site:
Project Description:
There are a million different responses to Porn. Everyone has a unique relation to it. Whether they use it, try to avoid it, fight against it, or make their own. There is more porn and more access to porn than ever before in the history of contemporary society. Yet despite its ubiquity it is rarely discussed.
Some people feel that porn is an exploitation of woman as serious and severe a crime as rape and must be stopped at all costs. For others it is a scourge which we must accept, the price paid for protecting our freedom of speech. Still others see attacks on porn as negative, an attempt by conservative hetrosexist patriarchal society to repress the power of sex and fecundity inherent in women, or the fundamental right of gays, lesbians, hetros, and a myriad of other genders to make their own choices in terms of sex, gender, and desire. They see exploitation and negative stereotypes in porn as a problem inherent in all aspects of contemporary society and something to be battled on all fronts, but not a reason to stop erotic expression. For some the biggest problem with porn is there is not enough GOOD pornography. There is a women run sex toy shop in New York addressing the issue by producing their own videos, showing women of color having sex in positive ways.
The development of videotape and the internet have had a huge impact on access to porn. People used to have to travel to some seedy part of town and risk being recognized if they wished to purchase it. With the advent, first of porn videos, and later of net porn, there was a sudden explosive rise in the number of people viewing porn, and the amount of pornography being produced.
Porn is now big business. – In January 2000, 17.5 million people (in the USA alone) visited porn sites from their homes, according to the U.S. Nielsen ratings. Data research firm Datamonitor predicts spending on access to adult sites to reach $3 billion a year, by 2003. According to the New York Times, “The General Motors Corporation, the world’s largest company, now sells more graphic sex films every year than does Larry Flynt, owner of the Hustler empire.”
As a result of the internet, porn is also now a World Wide phenomena. People from every culture around the globe are viewing porn. Not only are main stream Western cultural depictions diffusing into the rest of the World, but also practices or interests particular to each Nation or cultural group are starting to leap borders.
Subcultures of interest are also coming together in a way that has never been possible. People who a generation earlier might have lived out their entire lives believing that no one else could possibly share their particular sexual interest or proclivity are discovering that, in fact, there are thousands of like minded people.
The mass viewing of porn is an unprecedented cultural event in history, yet there is surprisingly little discussion about it. What does all this virtual fantasy do to us and for us? With the number of adult oriented sites on the net at 40,000 and growing everyday it seems like high time to tackle the question. Working with a host of collaborators including visual artists, graphic designers, writers, architects, anthropologists, and programmers, across continents, genders, and ethnic backgrounds, FICTIVE launches Fictive Net Porn – a giant fictional porn megasite directory. Fictive Net Porn – a comprehensive smorgasbord of art/porn porn/art sites sure to get you hot, or at least hot under the collar. Fictive Net Porn – bringing the issue of pornography right to your lap, (or laptop.)
Fictive net porn – its not porn, its art about porn.
Special thanks:
the point
Formavision
Geronimo Creative Workshop
Mixed Mess@ge
AfterPlanet,
Zengo Productions
Penthouse.com
Sowear
Chris Jordan
Klimate
Toys in Babeland
Soomska Vodka
http://www.fictive.net/porn/
The Cathedral and the Bizarre
A digital artwork which is part of the website acidlife’s project “Deface!”, displayed at the url http://www.acidlife.com/deface/pollock01.html
Project Description:
The website acidlife has a participatory project called “Deface!”, dedicated to Piero Cannata, which according to the site explores the new interaction possible with digital media. Though the description reads a bit like the Futurist Manifesto, it none the less brings up some interesting issues.
Cannata could be seen as, at best, a poor choice to contribute to ideas about art, being one of Italy’s most infamous art vandals. In 1991 he broke a toe off of Michelangelo’s famed statue of David, claiming that “spirits” had told him to do it. Cannata was arrested and later transfered to a mental hospital. Released in 2002, he now serves as a museum guide, providing tours of Tuscany’s artistic masterpieces – including David.
He also attacked Jackson Pollock’s 1947 “Watery Paths” at Rome’s National Gallery of Modern Art. A similar work by Pollock named “No. 5, 1948″ was reportedly sold in 2003 for $140 million, but Connata did not attack “Watery Paths” because of its economic value. He planned to vandalize a painting by the Italian abstract artist Piero Manzoni, and in his own words “I didn’t find one of his, but I found an equally ugly one and damaged it instead.”
In all fairness, Cannata’s attack against the statue of David is matched in its destructiveness by the work of the art restorer Aristodemo Costoli who in 1843 bathed the statue in hydrochloric acid.
Though Cannata’s defacements are churlish actions which sadly align with the growing problem of the far right wing’s attacks on culture, the acidlife project none the less brings up some interesting problems about digital media, reproduction, and derivative works. The Cathedral and the Bizarre makes direct references to these issues.
In 2001, I was having an unusual computer problem where the screen would not redraw correctly and objects moved by the mouse would smear across the screen defacing the image. It was during this problem that I ran across the acidlife project.
Intrigued, I decided to use the provided jpeg of Jackson Pollock’s “Cathedral”, (1947, Enamel and aluminum paint on canvas, 72″ x 35″) to make a reference to Eric S. Raymond’s seminal paper “Cathedral and the Bazaar” which analyzed why open source computer programing works so well, and which provided the final push for Netscape Communications Corporation to release the source code for Netscape Communicator and start the Mozilla project.
The essay is about finding bugs, and I am using a computer with a bug as a form of new media. The Pollock work is about the medium of paint and the process of leaving trails. This was the same effect as I was experiencing in the digital environment with pixels, so there was a nice conceptual confluence.
Raymond’s work, when published by O’Reilly Media in 1999, was the first complete and commercially distributed book published under the Open Publication License. These new types of licenses similar to the later Creative Commons licenses often allow free use for noncommercial purposes, and may even allow production of derivative works.
In an earlier time folk songs were an art form which involved making artworks from combinations and variants of earlier works with no financial remuneration to earlier artists and no restrictions on use of content. This structure proved extremely fruitful in producing cultural value for society as a whole. Yet this system works contrary to the current cultural structures we are used to working under.
Further, when artists made paintings in the past the cost and quality of materials and the unique nature of each work provided an effective exclusivity that people who appreciated the work were willing to reward financially. In new media on the other hand, there is zero cost of distribution so there can be endless copies, and when digital production is combined with open networked distribution, it is very easy for anyone to have an original copy of a new digital masterwork, or to alter it.
Large corporations controlling intellectual content have tried to put a stranglehold on this process to protect their profits, but many valuable cultural endeavors, including the revolutionary Netscape have been buried in the process.
The growing success of the open source movement makes clear there are many possible cultural structures for production and dissemination for software, and as the digital age continues, we may see as yet unimagined structures for art as well. The new systems may at first seem to many bizarre, but so in 1947 did the revolutionary work of a thirty something artist, exploring gravity, balletic movement, and the medium of paint.
Translating Angel, Engine of Desire. Erotic Love Poems of the Translating Angel.
A set of digital poems first presented as part of rhizome.org’s Open Mouse series, New York City, involving text sources from Andrea Dworkin’s definition of pornography, and from medical abstracts about sexual dysfunction, run repeatedly through translation engines till they break down into poems.
View video stills:
Video Samples:
Note: The following are three poems from a larger collection. This work is video only, (there is no audio.)
Translating Angel-Poem 01 "My Closest Relationships"
Project Description:
Digital poetry as a form of literature is pursued through a wide variety of approaches, including in this instance, the use of machine translation to assist in the generation of work.
The translation process may be stated as follows: one, decoding the meaning of the source text, and two, re-encoding this meaning in the target language. Since the 1950’s and even before, people have been searching for a solution that allows machines, in this case computers, to do the job of translation effectively. None the less, problems with living languages such as inherent structural ambiguity, bilingual structural differences, and word-sense disambiguation when a word can have more than one meaning, have remained significant stumbling blocks in the way of this goal.
Today rough machine translation is available to everyone on the web, but it is still only moderately effective. Errors are compounded if the text is run through the translator back and forth repeatedly, and especially if it is translated across a host of languages. This “round-trip translation” method has been used by a number of people for the sake of humor. Most of this work focuses on the preposterous errors that arise and lack of usability, or loss of meaning in the origin texts.
My interest, on the other hand, is in the way meaning continues to cling to words even as text is radically altered through machine transcription. By taking preliminary sources that are dry descriptions of sexual dysfunction or list definitions of what constitutes pornography and running them though this generative process, the academic structure and catalogue nature of the text breaks down. Simultaneously, that which the words refer to opens up, suggesting stories of individuals with questionable secrets struggling with the momentous life issues associated with sex.
Much beauty in poetry derives from the very linguistic anomalies that confound machines in translation, and use of computing to either create poetry all on its own, or to serve as a tool to generate forms for alteration or inspiration, is a growing activity.
The poems in the Translating Angel have been run through a translator many times with experimentation in terms of languages used, order of cycles and number of iterations. This process produced a large series of works from which a small set were chosen. These were then lightly edited, mostly to remove odd characters and certain non English or gibberish words.
The title of the work is a reference to Charles Babbage’s precursor to the computer, the difference engine, and to the classical notion of poetry taking flight.
Fake Fashion Photos from Fictive Boutique
Project Description:
This came out of some of the work done for the Fictive Boutique project. At the time that exhibit was mounted we had contemplated doing some fake fashion photography to accompany it. In the end we decide to wait on that part of the idea, and came back to it later.
Here a series of pieces of clothing which were part of the installation on Elizabeth Street are used to create a set of seeming fashion photos.
Credits:
Photography – Paul Clay
Clothing Design – Yukiko Takagi
Models – Mayumi and Miho
Actual fashion shoot for the first issue of a new L.A. based Latin men’s magazine, incorporating fictional clothing.
Images of the magazine pages:
Fictive Tear Sheet-Project Description
The term “tear sheet” refers to a picture of a fashion designers work which appears in a magazine, and can then be torn out and displayed to show the designer is being successful.
This particular project happened quite serendipitously. The photographer Jo Lance stopped by the Fictive Studio in a quest for clothing to shoot for an upcoming fashion spread for a possible new magazine. Some of the Fictive fashion art caught his eye and after short initial hesitation we suddenly realized it was a fantastic opportunity to create a new work. Some items were manufactured expressly for Fictive Tear Sheet. Jo incorporated the Fictive pieces seamlessly into the shoot along with actual clothing from various other designers.
Little separates Fictive’s fashion art from regular clothing. It is usually an element of a larger artwork which is conceived as a whole. It often involves a performative aspect, and always has some conceptual element involved. One of the very few ways it differs is that it is not for sale as clothing. This is one of the only ways to keep it from spilling over the edge from conceptual into actual fashion.
A disclaimer is in order here. Unlike other recent Fictive work we didn’t first conceive the project and then find creative people to collaborate on it. This work is very ephemeral and after-the-fact. Most of the people involved were simply doing their regular jobs and had no idea we imagined ourselves to be creating an artwork. We never met the editors of the magazine. Jo was simply doing his normal work.
I think this relates in a variety of interesting ways to contemporary fashion. Half the time clothing chosen for a fashion shoot doesn’t even fit the model being used. Clips, clothes pins and other methods are employed to make the clothing look the right way. Photographers frame only elements they like. Stylists grab odd bits of stuff from home, off-the-shelves, or even find something lying around in an abandoned lot near the photo shoot (no lie). These elements are incorporated into the visual look without anyone ever mentioning that they are not for sale and in many cases not even pieces of clothing.
Runway shows are notorious for showing items that would never be ordered by buyers for later sale to the public. These articles function as centerpieces, giving a marketing impression, mood, or sense of how the more normal clothing should be perceived.
There is also a huge focus on the show itself, and designers often see their work entirely wihin this structure. The number of groups and the order of the clothing items down the runway is often being determined before the garments are even designed. One is not creating a variety of clothing items for people to wear so much as one is sculpting a strong show.
The special runway items, (often dear to the designers and essentially, artworks) will be available in the showroom along with all the other items after the runway event, and stylists can and do borrow them for photo shoots. Often they are sought out as the best pieces even if they will never see production.
Thus, between the stylists, photographers and the designers a lot of what one sees in magazines is actually fictional fashion art to begin with.
As you search the periodical literature for what’s hot, what’s now, who you should be, and what you could buy next, we hope you’ll look for a copy of H6K. Whether this new magazine ever actually sees the light of day, It’s an excellent resource for today’s Latin man, and a nice little piece of accidental contemporary art. – Paul Clay
Installation involving a 3D Computer model consisting of a navigable mile-wide virtual cube of visual and textual information.
In the group exhibit BAD SCIENCE, INTERACTIVE INSTALLATIONS AND FABRICATED DIALOGS, presented by mixed mess@ge, in association with The DTW Gallery, New York City
View screen captures:
Project Description:
The title refers both to the look of digitally produced landscape, but also to what’s on the horizon if present trends in our cultural perception of space continue. The work can played with like a big video game you fly around in and explore, but my hope is that for some it may be viewed as a sort of critique of western visualization. It is about the Western historical perception of landscape in the most basic sense.
Digital Vista
Review by Chris Jordan
[abstract]
Digital navigable environment projected on surface of metal tube cube approximately 8′ x 8′ x 8′; two facing surfaces covered and used as digital projection space; pillows, carpet, keyboard and trackball.
[details]
Digital Vista is a multifaceted artwork that questions the massive societal movement towards all things virtual. It blurs the boundary between digital and tangible through viewer interaction, both physical and mental. The traditional role of artist-audience is torn down through the collaborative and interactive nature of the installation.
This is a participatory artwork, utilizing the calm stillness of Zen to create a gateway into the virtual experience. The real life space, contained within the square mesh, welcomes you as well as supports you through the virtual experience. Once you are seated and Paul has coached you, like the Zen master, on the controls, you begin the exploration. The first thing you see are three dimensional green lillypad-like extrusions floating on a cyan background. Zooming into these stark structures, you notice gray tombstone-like obelisks on them. Further navigation towards these obelisks reveals simple words and phrases on their surfaces. As you stop and look around these spaces, you begin to notice words combining into more complex thoughts as different obelisks line up in 3 dimensional space. While shifting around these cubes, the combinations change; some disappear, some emerge, positions are altered, and you begin to realize the delightful complexity of this experience.
Your mind soars, dreamlike, while your body rests comfortably within the peacefulness of the cushioned cube. For me it felt like an out of body experience. I zoomed from lillypad to lillypad, creating different motions, rhythms, and phrases out of the objects. It was exciting, thinking of Burrough’s work with audio cutups in the 50’s, conjuring 3D meaning out of the recombination of words. The smooth response of the system allows you to hunker down in a cluster of cubes, and spin around, the words and shapes combining in a blur of meaning, form and phrase fusing into one.
As I became more immersed, the starkness of the environment created a feeling of walking through a graveyard. I then interpreted these tombstones as a memorial to the actual words written on them. Initially the flash and discov- ery of this virtual space gave the Digital Vista meaning, showing humanities moth-like draw to all things bright and shiny. But paradoxically it is a statement on how that flash is eroding society’s connection to not just literature, but the use of words. We see this every day, as more and more people turn on, and tune out. People have been reading less and less, opting instead for the somnambulism of television, and the bang of video games. Digital Vista not only questions that shift in society, but creates a memorial to the casualties in this future atmosphere.
The Dadaist notion of the “Exquisite Cadaver” opened the 20th century with word play exploration as an art form. Now at the close of the century, Paul Clay’s Digital Vista is appropriately representing the use of language or words as the modern Cadaver.
Project Credits:
Digital Vista by Paul Clay
Text: Karen Williams with additional text by Paul Clay and Ed Pastorini.
Early versions of the presentation included contributions by Yuki Takagi, Willyum Delirious, and Jamie Leo.
A pair of objects made at invitation, to be auctioned as part of a benefit for Harvey Lichtenstein in celebration of his retirement from the Brooklyn Academy of Music (BAM) after his 32-year reign as the institution’s executive director. In 1999 President Clinton awarded Mr. Lichtenstein the National Medal of Arts.
Made from old fashioned silicone furniture sliders, lingerie garters, shower curtain hooks, 50’s era holiday fetish images via internet download, picture hanger hardware.
Project Description:
Mr. Lichtenstein is famed for his consistent presentation of cutting edge work exploring difficult issues, including power, sex, and gender. His first season at BAM (1968-1969) included Alban Berg’s sensational and Lurid opera “Lulu,” in which the main character actively prostitutes herself and also included The Living Theater’s “Paradise Now,” involving audience participation, and a notorious scene in which actors recite a list of social taboos that include nudity, while themselves disrobing; which led to multiple arrests for indecent exposure, during the life of the work.
The pair of objects is designed to resemble earrings or Christmas ornaments and references fashion and costume fetishization, while at the same time evoking a sense of “wholesome” 1950s era nostalgia.
The work partly explores what it means for a powerful male from this era to retire. The figures suggest theater starlets, a tawdry version of the Radio City Rockettes Christmas show, and notions of the “casting couch”. In one reading, we see the oppressed woman presented in the attitude of trophy gift and rightfully deserved object for the male who has achieved a heightened social status, and who will now, in retirement, reap the rewards of a lifetime of oppressive power accrual. Though gendered, they also stand in for all people who must labor and “put out” for the powerful in order to survive.
At the same time a heightened sense of the humorous absurdity in codified gender and power roles, (the awareness of which might more typically be found within gay and transgender communities,) could read these as idillic souvenirs of a bygone era. A kind of tribute to an imaginary past where sex is idealized and the fictional roles of “Boy” or “Girl”, ”Dominant” or “Submissive”, “Object” or “Objectifier” can temporarily be inhabited and reveled in by anyone, no mater what their gender or orientation. A kind of bacchanalian celebration of richly deserved reward.
They are intended to suggest decoration and celebration, provocation and transgression, costume and theatrical spectacle, all in honor of the man who founded the Next Wave Festival, and showed us things that others were afraid to reveal.
An art runway show featuring a series of artist/designers which included dacron, string and foam outfits designed by Paul Clay, with agency models. Part of the event Culture Jam, Night Owls, New York City.
Project Description
While working a freelance day job for a professional drapery and rigging company, I ran across a material called Bonded Dacron made from polyethylene terephthalate, a thermoplastic polymer resin of the polyester family used in synthetic fibers.
Dacron is used in upholstery, and looks a little like the fake cotton ball snow used in miniature scenes at Christmas time, but has high tensile strength and resistance to stretching. It is very light weight, can be purchased in bulk in 30″ or greater width rolls, and is approximately one inch thick.
When I was invited to participate in this group exhibit/runway show, I thought Dacron and foam rubber might be interesting sculptural materials to work with. The bulky physical form was a good challenge when trying to create something that could be worn as fashion.
Credits for Fictive’s contribution:
Paul Clay (Designer)
Tsukuru Asada (Photographer)
Models:
Christie Dinham (New York Model Management)
Rodger Gary (New York Model Management)
Munyana ( Model)
Tiffany ( Model)
Ebon (Model)
An illusory retail space and lounge environment…experience the joys of actual shopping - without the hassle of having to take it all home.
An art installation and set of performances at the temporary site EXPO | SURE, 242 Elizabeth Street, New York City, presented through the Downtown Arts Festival, in space created by Pompei AD for Levi’s® Vintage Clothing, festival sponsor.
Design Images:
Photo Documentation of Installation:
Video Documentation Stills of Performance:
Fictive Boutique Video Stills:
Fictive Boutique Video Excerpt:
Project Description:
The idea behind Fictive Boutique was to create a fake clothing store where people could “shop” but where nothing was actually for sale – a way of provoking thought about boutique culture and the nature of shopping.
Fictive Boutique occupied the front third of a former retail space in Nolita, procured by the design firm Pompei AD, as a “Pop Up” display space showcasing New York artists. Three projects were chosen with curatorial input from the Downtown Arts festival. The DAF for 1999, and the entire Expo Sure event was sponsored by Levi’s®. The project Fictive Boutique was one of three projects chosen for the exhibit.
In addition to the fake clothing store installation, Fictive Boutique also included a series of live performances in which dancers performed a set of choreographed actions in the “dressing rooms” of the boutique and were captured by multiple video cameras. These video feeds were further manipulated by two VJs, live, in time to music from a dj, and were combined with text about the nature of shopping. A live audience watched the spectacle as it was projected onto the walls of the space.
A few random thoughts: As shopping has become the main form of activity in public space, boutiques in Nolita and the surrounding Downtown area have become a breeding ground for emerging culture. They have begun crossing traditional boundaries of what a store is supposed to do and be, and are creating spaces where creative people come to hang out and exchange the kind of day to day information that, through the process of accretion, actually creates positive growth and change.
Young designer/artists are making small numbers of items, or even one-offs, not solely as a means to generate samples, but as the actual mode of production. This low volume means low profit, especially if the clothing is priced so that like minded individuals can afford it, but the process of making what they love and controlling the content of what is produced outweighs, for them, the drive to purely do business. The argument goes “ignore everything you’re supposed to worry about and make the things you yourself want to see in the world. Opportunities will follow, allowing you to continue.”
Along with this is a radical shift from emphasis on design to emphasis on styling. In Tokyo a great number of contemporary street fashion mags have sprung up because kids are combining elements of clothing from so many different cultural esthetics into a single ensemble, that the process of simply reporting on new designers doesn’t reveal any of this whole alternative cultural aesthetic.
In Italy a new class of design professional- a cross between fashion researcher/color predictor and actual designer is occurring as professionals buy vintage, style it, cut, paste and modify, assign alternate colors through swatching, and then advise clothing companies all the way through the production process. They don’t do fashion sketches, and don’t have final say, yet they are essentially the original authors of the clothing’s aesthetic.
Along with this also goes a general shift from things mass produced back to an appreciation of hand crafted work. As styling begins to have similar weight to design, there is now a new process of using historically iconic, mass produced items, in association with radical craft pieces and young designer’s one-offs to create a look and make cultural statements through clothing. In the current fashion era, people aren’t so ready to let others control what there is to wear. Each individual becomes, in a way, his or her own designer.
Credits:
Conceived and Produced by: Paul Clay
Choreography: David Neumann
VJs: Paul Clay and Willyum Delirious
DJ: Hiro
Live Performance: Miho Nikaido, Terry Bartlett,
David Neumann, and Yukiko Takagi
Clothing Design: Yukiko Takagi
Interior Design: Paul Clay
Presented by:
The Downtown Arts Festival
Expo | Sure
Levi’S® Vintage Clothing
A Project of Fictive.
Construction:
Mark Power, Torsten Schneider, Toshimi , Arron
Cantor, Joe Foley, Shelly McGuinness, Clement Remy, Noriko.
Patterns Advisor: Lise Kovar
Special Thanks:
Levi’s ® Vintage Clothing
Ron, Alison , Michael , Lynn, Laura ,Zoe, Jonathan, Vajra, Henry,
Shannon, and everyone at Pompei AD.
Simon, Craig, and Downtown Arts Projects
Lipe, and everyone at LANGUAGE
Joe Plotkin, and Broadway.net
Peter Scharff and Scharff Weisberg
Covad
Apple Computer
Shoes for the performance generously donated by:
Norman Smitherman through Suzi Funahara and Antenna 88.
(For more info, Contact # 212.645.0700)